0G Grand Prix A-2.0
Several things have been changed:
physics interactions have been improved - no more clipping into or through walls at higher speeds (hopefully)
mass of the ship has been increased, slows ship down slightly but makes movement (and looking) feel much more fluid
friction of ship with walls has been reduced, this makes the ship spin less when you hit the walls (but it still spins a good bit)
some key-binds have been changed, added, or moved. notably stabilize is now ctrl
The size of the ship has been increased a bit to help with clipping issues
Lighting has been improved to make level geometry more visible
Several new mechanics have been added:
Gravity wells - either pulls you in or pushes you out, red signifies out, blue is in. NOTE: you can get stuck near the core if the gravity is too high
gravity rings - multiplies you velocity by a certain amount, red is a value less than 1 effectively reducing your speed, blue is an increase in speed.
variable thrust - The amount of thrust you output is now variable, up to 50% faster or slower than the default.
Files
0G Grand Prix
The racing game in space
Status | Prototype |
Author | nochinator |
Genre | Racing |
Tags | Space |
More posts
- 0G Grand Prix A-2.1May 17, 2024
- 0G Grand Prix A-1.0May 06, 2024
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