A racing game that takes place in space with full 6 axis controls, see them below, keyboard on left, controller (strongly recommended) on right:

  • Q or shift/left trigger - down
  • W/left stick - forward
  • E or space /right trigger- up
  • A/left stick - left
  • S/left stick - back
  • D/left stick - right
  • Ctrl/A - stabilizer
  • Mouse/right stick - look
  • Left click/left bumper - roll left
  • Right click/right bumper - roll right
  • scroll up/press right stick - increase thrust
  • scroll down/press left stick - decrease thrust
  • Esc/menu - menu/free mouse

Because you are in space you must take into account the fact that object in motion stay in motion until enacted on by a force... have fun braking!

Rings directly modify your speed - red reduce it, blue increase it

the spheres are gravity wells - red are inverse (they push you away), blue or normal

as of now there is no way to identify how strong the effect is, open to suggestions


development road map:

Alpha-x.x - just getting off the ground

Beta-1.x - level select and level development tools, along with several levels

Beat-2.x -  play against bots and better custom level loading

Beat-3.x - in game store with progressive upgrades

Gamma-1.x - multi-player

NOTE: these are all releases, pre-releases are tagged with -EA meaning early access. The next major update after gamma would be Delta, then Epsilon, and so on through the Greek alphabet

Updated 3 days ago
Published 17 days ago
StatusPrototype
PlatformsHTML5
Authornochinator
GenreRacing
Made withGodot
TagsSpace
Code licenseMIT License
Average sessionA few minutes
InputsKeyboard, Mouse, Xbox controller, Playstation controller, Joy-Con

Development log

Comments

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How fast can you beat the level? my best is 36 seconds

Now with the changed physics and added elements it's down to 30!