0G Grand Prix A-2.1


CHANGES

  • updated from godot 3.5 to 4.2
  • with the update physics changed, some modifications to speeds, weight, and force amounts
  • the walls are now "0" meters thick, making things just a little cleaner. you *should* not be able fly through them still, but if you do please report it in the comments
  • messed with internal organization of files, sorted by who will use them: level developers, the developers/under the hood, and levels themselves
  • changed lighting, not the ship has a light on it, but the level can also provide ambient lighting  on its own
  • the timer is now actually centered, rounds to 3 decimals, and stops when you hit escape.
  • music is level specific

NEW

  • Level select, auto updates based on the files in a folder of the game when built. YES this means we will have custom level support when it goes open source!
  • texture for the wall, kinda sucks, but it's better than just grey ones

This was a minor update, no major changes to anything gameplay wise.

The next update will hopefully be alpha release with new levels and music

Files

0G_Grand_Prix.zip Play in browser
May 17, 2024

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